Publications

Our teams aspire to make discoveries that impact everyone, and core to our approach is sharing our research and tools to fuel progress in the field.

people standing in front of a screen with images and a chipboard

Our teams aspire to make discoveries that impact everyone, and core to our approach is sharing our research and tools to fuel progress in the field.

Sort By
  • Title
  • Title, descending
  • Year
  • Year, descending
1 - 15 of 11329 publications
Productionizing Quantum Mass Production
Bill Huggins
Nathan Wiebe
arXiv for now (2026) (to appear)
Preview abstract For many practical applications of quantum computing, the slowest and most costly steps involve coherently accessing classical data. We help address this challenge by applying mass production techniques, which can sometimes allow us to perform operations many times in parallel for a cost that is comparable to a single execution[1-3]. We combine existing mass-production results with modern approaches for loading classical data using ``quantum read-only memory.'' We show that quantum mass production techniques offer no benefit when we consider a cost model that focuses purely on the number of non-Clifford gates. However, analyzing the constant factors in a more nuanced cost model, we find that it may be possible to obtain a reduction in cost of an order or magnitude or more for a variety reasonably-sized fault-tolerant quantum algorithms. We present several applications of quantum mass-production techniques beyond naive parallelization, including a strategy for reducing the cost of serial calls to the same data loading step. View details
LiveSVG: Zero-Shot SVG Animation via Video Generation
Matan Levy
Ran Margolin
Bar Cavia
Dvir Samuel
Shmuel Peleg
Alex Rav Acha
Arik Shamir
Dani Lischinski
Google (2026)
Preview abstract We introduce LiveSVG, a zero-shot approach for generating Scalable Vector Graphics (SVG) animations using video diffusion models. Current SVG animation methods struggle with complex motions: LLM-based code synthesis fails to express fine, non-rigid Bézier deformations, while Score Distillation Sampling (SDS) provides noisy gradients and often requires category-specific priors like skeletons. In contrast, LiveSVG fits vector geometry directly to an explicitly generated target video. Given an input SVG image and a motion prompt, we generate a previewable target video using a frozen image-to-video model, then fit the original SVG to this video via differentiable rendering. Our fitting stage is skeleton-free, utilizing a dual-level motion representation that combines per-group homographies for coarse articulation with per-path Bézier control-point offsets for local deformations. To resolve color-induced correspondence ambiguities during pixel-wise fitting, we introduce a novel sphere-packing recolorization strategy. We also present ChallengeSVG, a benchmark of complex, multi-object scenes that exposes the limitations of prior work. Evaluations demonstrate that LiveSVG significantly outperforms existing methods on both AniClipart and ChallengeSVG, establishing direct reference-video fitting as a practical, robust route to prompt-aligned and fully editable vector animation. View details
Preview abstract We introduce KVCIS (KV-Cache Importance Scoring), a novel approach to KV-cache compression that predicts token importance from intermediate-layer activations before attention is computed. Unlike existing methods (H2O, StreamingLLM, Scissorhands) that make compression decisions based on attention scores computed during generation, KVCIS enables proactive compression at cache insertion time—determining how to store each token before paying the computational cost of attention. We discover a two-level importance structure in decoder-only transformers: the beginning-of-sequence (BOS) token acts as an "attention sink" receiving ~76% of attention, while the remaining ~24% is distributed across content tokens with 10-11× importance spread. A simple linear probe achieves R² = 0.998 overall and R² = 0.68–0.79 for discriminating among content tokens. Extensive validation across 3 model families (Llama, Mistral, Gemma), 8 layer depths, context lengths from 256 to 2048 tokens, and multiple downstream tasks demonstrates: 50% memory reduction with zero degradation on NarrativeQA (F1 = 0.064 matching baseline exactly), while uniform quantization degrades by 7.8% at the same compression ratio. KVCIS consistently achieves 5–8× better quality preservation than uniform quantization across all tested context lengths. The memory savings enable increased batch sizes and longer context support; the probe itself adds minimal overhead (~16KB direction vector, 0.06ms per token). This work extends activation-based probing from safety classification to inference optimization, demonstrating that intermediate-layer activations encode predictive signals about token importance for generation. View details
Preview abstract In some multi-stage software build pipelines, downstream compiler errors may be reported against ephemeral, machine-generated intermediate artifacts rather than original, human-written source code, which can make remediation challenging. A system and method may address this by intercepting a downstream error, mapping its location back to the original source file, and programmatically injecting a dormant suppression tag into the original source code. During a subsequent build, an intermediate transpiler can propagate this tag into a newly generated intermediate artifact. In the intermediate file, the tag may become active and be recognized by the downstream compiler as a directive to suppress the specific error. This approach can facilitate an automated remediation process for certain build failures that avoids direct modification of ephemeral files and uses the original source code as a record for suppression. View details
Preview abstract While non-verbal behaviors and expressive movements are essential for natural human-robot interaction, existing methods often overlook a crucial element: the human’s internal cognitive state. Consequently, proactive multi-agent systems frequently interrupt humans at inopportune moments, leading to cognitive overload and decreased task performance. This paper introduces a framework for generating “cognitively aligned” multi-agent interactions, enhancing the ability of robotic systems to contextually defer communications during moments of high human mental workload. We present the design and implementation of a closed-loop architecture that explores the interplay between autonomous task execution and real-time neurophysiological focus. Utilizing a consumer-grade Brain-Computer Interface (BCI), our approach continuously monitors Electroencephalography (EEG) spectral band powers while a human performs a cognitive-load-inducing task. We propose a workload-driven pipeline where an HTTP-based signaling mechanism places a primary agent’s sensory inputs and audio outputs into a holding state upon detecting high cognitive load. This allows secondary agents to seamlessly process complex, delegated tasks in the background. Once the human’s cognitive state returns to a baseline, the primary agent releases the queued agent message. Our preliminary results demonstrate the feasibility of leveraging real-time signal processing, Large Language Models (LLMs), and physical robotic embodiments to create interrupt-aware, non-intrusive multi-agent systems. View details
Preview abstract The field of Human-Computer Interaction is approaching a critical inflection point, moving beyond the era of static, deterministic systems into a new age of self-evolving systems. We introduce the concept of Adaptive generative interfaces that move beyond static artifacts to autonomously expand their own feature sets at runtime. Rather than relying on fixed layouts, these systems utilize generative methods to morph and grow in real-time based on a user’s immediate intent. The system operates through three core mechanisms: Directed synthesis (generating new features from direct commands), Inferred synthesis (generating new features for unmet needs via inferred commands), and Real-time adaptation (dynamically restructuring the interface's visual and functional properties at runtime). To empirically validate this paradigm, we executed a within-subject (repeated measures) comparative study (N=72) utilizing 'Penny,' a digital banking prototype. The experimental design employed a counterbalanced Latin Square approach to mitigate order effects, such as learning bias and fatigue, while comparing Deterministic interfaces baseline against an Adaptive generative interfaces. Participant performance was verified through objective screen-capture evidence, with perceived usability quantified using the industry-standard System Usability Scale (SUS). The results demonstrated a profound shift in user experience: the Adaptive generative version achieved a System Usability Scale (SUS) score of 84.38 ('Excellent'), significantly outperforming the Deterministic version’s score of 53.96 ('Poor'). With a statistically significant mean difference of 30.42 points (p < 0.0001) and a large effect size (d=1.04), these findings confirm that reducing 'navigation tax' through adaptive generative interfaces directly correlates with a substantial increase in perceived usability. We conclude that deterministic interfaces are no longer sufficient to manage the complexity of modern workflows. The future of software lies not in a fixed set of pre-shipped features, but in dynamic capability sets that grow, adapt, and restructure themselves in real-time to meet the specific intent of the user. This paradigm shift necessitates a fundamental transformation in product development, requiring designers to transcend traditional, linear workflows and evolve into 'System Builders'—architects of the design principles and rules that facilitate this new age of self-evolving software. View details
Preview abstract We consider a setting where we have a ground set ℳ together with real-valued set functions f₁, … , f_n, and the goal is to partition ℳ into two sets S₁,S₂ such that |f_i(S₁) - f_i(S₂)| is small for every i. Many results in discrepancy theory can be stated in this form with the functions f_i being additive. In this work, we initiate the study of the unstructured case where f_i is not assumed to be additive. We show that even without the additivity assumption, the upper bound remains at most O(√{n log n}). Our result has implications on the fair allocation of indivisible goods. In particular, we show that a consensus halving up to O(√{n log n}) goods always exists for n agents with monotone utilities. Previously, only an O(n) bound was known for this setting. View details
Taming the Variants Multi-Architecture Continuous Testing at Google
Sushmita Azad
Chandrakanth Chittappa
Ali Esmaeeli
Laura Macaddino
Sam Manfreda
David Margolin
Dharma Naidu
Sabuj Pattanayek
Sachin Sable
Ruslan Sakevych
Dushyant Acharya
Adrian Berding
Kevin Crossan
Wolff Dobson
Abhay Singh
19th IEEE International Conference on Software Testing, Verification and Validation (ICST) 2026, Daejeon, Republic of Korea, IEEE
Preview abstract Enterprises are increasingly adopting multiple general-purpose computer architectures in the data center. This leads to new testing challenges as it creates demand to qualify the software for the additional architectures. Naively double-testing all software for both architectures is costly and unnecessary. Further, reconfiguring CI/CD to take advantage of the new architecture can be non-trivial at scale. This paper introduces CI/CD variants and an optimized testing cycle to solve these twin challenges. We empirically evaluate our solution's impact on human and machine expenses using 44k projects at Google on real production data. First, we estimate saving ~25% of machine expenses at the negligible cost of a few delayed breakage detections per day. Second, we estimate a 90+% reduction in human cost for migrating the configuration. All features described in this paper are now Generally Available at Google and we report this as an empirical case study in scaling CI/CD to new architectures. View details
Preview abstract When managing complex, unpredictable (non-deterministic) AI agents using simple, fixed control systems (like finite state machines), operational failures and accountability issues often arise. This document introduces a probabilistic governance and telemetry framework to resolve these problems. Instead of following a rigid sequence of steps, this framework defines a multi-dimensional operational boundary, a 'behavioral volume', and assigns the agent a goal. This allows the agent to use its own reasoning to achieve the goal while remaining within the defined boundaries. A separate telemetry layer monitors the agent's actions by calculating metrics, such as alignment scores and drift velocity, to measure how much the agent deviates from its intended behavior. This system provides a method for guiding, monitoring, and securing autonomous agents, effectively managing the performance and security of an unpredictable AI workforce in complex environments. View details
CoDaS: AI Co-Data-Scientist for Biomarker Discovery via Wearable Sensors
Juro Gottweis
CJ Park
Salman Rahman
Ahmed Metwally
Hong Yu
Ivor Rendulic
Yuzhe Yang
Petar Sirkovic
Daniel McDuff
Shwetak Patel
Nicolas Stroppa
Yubin Kim
Mark Malhotra
Orson Xu
Sam Schmidgall
Tim Althoff
Elahe Vedadi
Cynthia Breazeal
Hae Won Park
(2026)
See2Refine: Vision-Language Feedback Improves LLM-Based eHMI Action Designers
Ding Xia
Xinyue Gui
Mark Colley
Fan Gao
Dongyuan Li
Renhe Jiang
Takeo Igarashi
ACL 26 (2026)
Preview abstract Automated vehicles lack natural communication channels with other road users, making external Human-Machine Interfaces (eHMIs) essential for conveying intent and maintaining trust in shared environments. However, most eHMI studies rely on developer-crafted message-action pairs, which are difficult to adapt to diverse and dynamic traffic contexts. A promising alternative is to use Large Language Models (LLMs) as action designers that generate context-conditioned eHMI actions, yet such designers lack perceptual verification and typically depend on fixed prompts or costly human-annotated feedback for improvement. We present See2Refine, a human-free, closed-loop framework that uses vision-language models (VLMs) for perceptual evaluation as automated visual feedback to improve an LLM-based eHMI action designer. Given a driving context and a candidate eHMI action, the VLM evaluates the perceived appropriateness of the action, and this feedback is used to iteratively revise the designer's outputs, enabling systematic refinement without human supervision. We evaluate our framework across three eHMI modalities (lightbar, eyes, and arm) and multiple LLM model sizes. Across settings, our framework consistently outperforms prompt-only LLM designers and manually specified baselines in both VLM-based metrics and human-subject evaluations. Results further indicate that the improvements generalize across modalities and that VLM evaluations are well aligned with human preferences, supporting the robustness and effectiveness of \systemName for scalable action design. View details
Reinforcement Learning with Discrete Diffusion Policies for Combinatorial Action-Spaces
Haitong Ma
Ofir Nabati
Na Li
Shie Mannor
Guy Tennenholtz
Proceedings of the 43rd International Conference on Machine Learning (ICML-26), Seoul, South Korea (2026)
Preview abstract Reinforcement learning (RL) algorithms have achieved superhuman performance on many sequential decision-making tasks, but often struggle in domains with large, combinatorial action spaces. To address this, we introduce a practical and stable algorithm for training discrete diffusion models to represent policies in such environments. We formulate a policy mirror descent algorithm that enhances training stability by reframing policy optimization as an inference problem, which naturally aligns with the learning objective of discrete diffusion models. Through extensive experiments on a suite of challenging benchmark tasks, we demonstrate that our approach achieves significant improvements over existing methods in both performance and sample efficiency. This work opens a promising new direction for applying discrete diffusion models in RL to tackle long-standing challenges in large-scale combinatorial action spaces. View details
Twenty years of Bigtable
Fabio Baltieri
Bora Beran
Igor Bernstein
Aimee Borda
Adrian Chan
Mark D'Andrea
Artak Dashyan
Ramesh Dharan
Gabor Dinnyes
Mike Dominguez
dorland .
Jose Duenas
Gary Elliott
Bruno Furtado
Madison Garcia
Marçal Garolera Huguet
Brendan Gleason
Alexis Hawkins
Anoshak Irani
Rohit Jog
Sudarshan Kadambi
Vikram Khemka
Sailesh Krishnamurthy
Maxim Krivokon
Bruce Lee
Tom Magrino
Matt Maly
Mark Mangrich
Douglas McErlean
Pablo Montes
Li Moore
Eduardo Morales
Greg Morris
Steve Niemitz
Gaurav Prabhu Gaonkar
Jim Rutherford
Stephen Ryan
Sho Saha
Kanoj Sarcar
Cristina Schmidt
Andrii Shyshkalov
Pratibha Suryadevara
Nick Suttle
Anvit Tawar
John Tobin
Justin Uang
Phaneendhar Vemuru
Harendra Verma
Shitanshu Verma
Jinghang (Frank) Wang
Michal Wegorek
Simon Yau
Andrius Ziukas
SIGMOD Companion '26: Companion of the International Conference on Management of Data, ACM (2026), pp. 188-200
Preview abstract Bigtable is a pioneering and influential non-relational database system. The original Bigtable paper has been widely cited and it inspired and influenced many other systems such as HBase and Cassandra. Since then, Bigtable has continued to grow and has become one of the largest database systems inside Google. In this paper, we tell the journey of Bigtable inside Google for the last twenty years. We present new features added and improvements made to Bigtable, and we share our experience of running this storage system at scale, continually improving all aspects to accommodate the ever-growing demands of users. View details
Mining Attribute Subspaces for Efficient Fine-tuning of 3D Foundation Models
Yu Jiang
Hanwen Jiang
Vincent Chu
Brandon Y. Feng
Zhangyang Wang
Qixing Huang
IEEE/CVF Conference on Computer Vision and Pattern Recognition (2026)
Preview abstract With the emergence of 3D foundation models, there is growing interest in fine-tuning them for downstream tasks, where LoRA is the dominant fine-tuning paradigm. As 3D datasets exhibit distinct variations in texture, geometry, camera motion, and lighting, there are interesting fundamental questions: 1) Are there LoRA subspaces associated with each type of variation? 2) Are these subspaces disentangled (i.e., orthogonal to each other)? 3) How do we compute them effectively? This paper provides answers to all these questions. We introduce a robust approach that generates synthetic datasets with controlled variations, fine-tunes a LoRA adapter on each dataset, and extracts a LoRA sub-space associated with each type of variation. We show that these subspaces are approximately disentangled. Integrating them leads to a reduced LoRA subspace that enables efficient LoRA fine-tuning with improved prediction accuracy for downstream tasks. In particular, we show that such a reduced LoRA subspace, despite being derived entirely from synthetic data, generalizes to real datasets. An ablation study validates the effectiveness of the choices in our approach. View details
Preview abstract Enterprise service centers, particularly in domains like People Operations, are critical hubs of organizational knowledge work. They face a persistent difficulty in disseminating the tacit, case-specific expertise of senior agents, which can lead to inconsistent service and slower onboarding for new hires. While existing Knowledge Management (KM) and Case-Based Reasoning (CBR) systems have improved the retrieval of historically similar cases, they inadvertently shift the cognitive burden of synthesizing this information to the time-constrained agent. This paper introduces the Dynamic Case Precedent (DCP) architecture, a novel socio-technical framework designed to address this gap. The DCP architecture moves beyond simple precedent recommendation to automated precedent synthesis. It achieves this by integrating a semantic retrieval model with the large-context reasoning capabilities of a generative Large Language Model (LLM). We propose a three-pillar framework—(1) Contextual Similarity Indexing, (2) Generative Insight Synthesis, and (3) Human-in-the-Loop Refinement. By analyzing multiple relevant historical cases to generate a concise summary of resolution patterns, the DCP architecture aims to reduce agent cognitive load, accelerate proficiency, and improve service consistency. This conceptual framework offers a new model for human-AI collaboration, framing the AI not as a mere information tool, but as an active partner in sensemaking. View details
×